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由小方块组成的不同形状的板块陆续从屏幕上方落下来#xff0c;玩家通过调整板块的位置和方向#xff0c;使它们在屏幕底部拼出完整的一条或几条。这些完整的横条会随即消失#xff0c;给新落下来的板块腾出空间#xff0c;与此同时#xff0c;玩家得到分数奖励…
游戏规则
由小方块组成的不同形状的板块陆续从屏幕上方落下来玩家通过调整板块的位置和方向使它们在屏幕底部拼出完整的一条或几条。这些完整的横条会随即消失给新落下来的板块腾出空间与此同时玩家得到分数奖励。没有被消除掉的方块不断堆积起来一旦堆到屏幕顶端玩家便告输游戏结束。 整体代码分为三个模块方格模块七种图形模块俄罗斯方块主模块。 小方块类Cell
package com.zhao.demo.block; import java.awt.image.BufferedImage;
import java.util.Objects; /** * author xiaoZhao * date 2022/5/7 * describe * 小方块类 * 方法 左移、右移、下落 */
public class Cell { // 行 private int row; // 列 private int col; private BufferedImage image; public Cell() { } public Cell(int row, int col, BufferedImage image) { this.row row; this.col col; this.image image; } public int getRow() { return row; } public void setRow(int row) { this.row row; } public int getCol() { return col; } public void setCol(int col) { this.col col; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image image; } Override public String toString() { return Cell{ row row , col col , image image }; } Override public boolean equals(Object o) { if (this o) { return true; } if (!(o instanceof Cell)) { return false; } Cell cell (Cell) o; return getRow() cell.getRow() getCol() cell.getCol() Objects.equals(getImage(), cell.getImage()); } Override public int hashCode() { return Objects.hash(getRow(), getCol(), getImage()); } //左移动一格 public void left(){ col--; } //右移动一格 public void right(){ col; } //下移动一格 public void down(){ row; }
} 七种图形类I、J、L、O、S、T、Z
I package com.zhao.demo.shape; import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino; /** * author xiaoZhao * date 2022/5/11 * describe */
public class I extends Tetromino { public I() { cells[0] new Cell(0,4, Tetris.I); cells[1] new Cell(0,3, Tetris.I); cells[2] new Cell(0,5, Tetris.I); cells[3] new Cell(0,6, Tetris.I); //共有两种旋转状态 states new State[2]; //初始化两种状态的相对坐标 states[0]new State(0,0,0,-1,0,1,0,2); states[1]new State(0,0,-1,0,1,0,2,0); } } J
package com.zhao.demo.shape; import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino; /** * author xiaoZhao * date 2022/5/11 * describe */
public class J extends Tetromino { public J() { cells[0] new Cell(0,4, Tetris.J); cells[1] new Cell(0,3, Tetris.J); cells[2] new Cell(0,5, Tetris.J); cells[3] new Cell(1,5, Tetris.J); statesnew State[4]; states[0]new State(0,0,0,-1,0,1,1,1); states[1]new State(0,0,-1,0,1,0,1,-1); states[2]new State(0,0,0,1,0,-1,-1,-1); states[3]new State(0,0,1,0,-1,0,-1,1); }
} L
package com.zhao.demo.shape; import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino; /** * author xiaoZhao * date 2022/5/11 * describe */
public class L extends Tetromino { public L() { cells[0] new Cell(0,4, Tetris.L); cells[1] new Cell(0,3, Tetris.L); cells[2] new Cell(0,5, Tetris.L); cells[3] new Cell(1,3, Tetris.L); statesnew State[4]; states[0]new State(0,0,0,-1,0,1,1,-1); states[1]new State(0,0,-1,0,1,0,-1,-1); states[2]new State(0,0,0,1,0,-1,-1,1); states[3]new State(0,0,1,0,-1,0,1,1); }
} O
package com.zhao.demo.shape; import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino; /** * author xiaoZhao * date 2022/5/11 * describe */
public class O extends Tetromino { public O() { cells[0] new Cell(0, 4, Tetris.O); cells[1] new Cell(0, 5, Tetris.O); cells[2] new Cell(1, 4, Tetris.O); cells[3] new Cell(1, 5, Tetris.O); //无旋转状态 states new State[0]; }
} S
package com.zhao.demo.shape; import com.zhao.demo.App.Tetris;
import com.zhao.demo.block.Cell;
import com.zhao.demo.block.Tetromino; /** * author xiaoZhao * date 2022/5/11 * describe */
public class S extends Tetromino { public S() { cells[0] new Cell(0,4, Tetris.S); cells[1] new Cell(0,5, Tetris.S); cells[2] new Cell(1,3, Tetris.S); cells[3] new Cell(1,4, Tetris.S); //共有两种旋转状态 states new State[2]; //初始化两种状态的相对坐标 states[0]new State(0,0,0,1,1,-1,1,0); states[1]new State(0,0,1,0,-1,-1,0,-1); }
} T
package com.zhao.demo.shape; import com.zha