邯郸网站制,做UI设计的网站,wordpress yahoo主题,民权做网站哪家好欢迎来到程序小院 怪兽吃糖果
玩法#xff1a;左右飞出的糖果#xff0c;点击鼠标糖果即为怪兽吃掉#xff0c;不同的糖果不同的分数奖励#xff0c;
吃不掉的糖果会扣除一次生命#xff0c;共三次生命值#xff0c;点击炸弹游戏结束#xff0c;快去吃糖果吧^^开始游戏… 欢迎来到程序小院 怪兽吃糖果
玩法左右飞出的糖果点击鼠标糖果即为怪兽吃掉不同的糖果不同的分数奖励
吃不掉的糖果会扣除一次生命共三次生命值点击炸弹游戏结束快去吃糖果吧^^开始游戏https://www.ormcc.com/play/gameStart/217 html canvas width640 height960/canvascss
canvas {display: block; touch-action: none; user-select: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 367px; height: 550px; margin-left: 357px; margin-top: 0px; cursor: inherit;}js
var a this,b b || {};b.WEBGL_RENDERER 0,b.CANVAS_RENDERER 1,b.VERSION v1.6.1,b.blendModes {NORMAL: 0,ADD: 1,MULTIPLY: 2,SCREEN: 3,OVERLAY: 4,DARKEN: 5,LIGHTEN: 6,COLOR_DODGE: 7,COLOR_BURN: 8,HARD_LIGHT: 9,SOFT_LIGHT: 10,DIFFERENCE: 11,EXCLUSION: 12,HUE: 13,SATURATION: 14,COLOR: 15,LUMINOSITY: 16},b.scaleModes {DEFAULT: 0,LINEAR: 0,NEAREST: 1},b._UID 0,undefined ! typeof Float32Array ? (b.Float32Array Float32Array, b.Uint16Array Uint16Array) : (b.Float32Array Array, b.Uint16Array Array),b.INTERACTION_FREQUENCY 30,b.AUTO_PREVENT_DEFAULT !0,b.RAD_TO_DEG 180 / Math.PI,b.DEG_TO_RAD Math.PI / 180,b.dontSayHello !1,b.sayHello function(a) {if (!b.dontSayHello) {if (navigator.userAgent.toLowerCase().indexOf(chrome) -1) {var c [%c %c %c Pixi.js b.VERSION - a %c %c http://www.pixijs.com/ %c %c ♥%c♥%c♥ , background: #ff66a5, background: #ff66a5, color: #ff66a5; background: #030307;, background: #ff66a5, background: #ffc3dc, background: #ff66a5, color: #ff2424; background: #fff, color: #ff2424; background: #fff, color: #ff2424; background: #fff];console.log.apply(console, c)} else window.console console.log(Pixi.js b.VERSION - http://www.pixijs.com/);b.dontSayHello !0}},b.Matrix function() {this.a 1,this.b 0,this.c 0,this.d 1,this.tx 0,this.ty 0},b.Matrix.prototype.fromArray function(a) {this.a a[0],this.b a[1],this.c a[3],this.d a[4],this.tx a[2],this.ty a[5]},b.Matrix.prototype.toArray function(a) {this.array || (this.array new Float32Array(9));var b this.array;return a ? (b[0] this.a, b[1] this.c, b[2] 0, b[3] this.b, b[4] this.d, b[5] 0, b[6] this.tx, b[7] this.ty, b[8] 1) : (b[0] this.a, b[1] this.b, b[2] this.tx, b[3] this.c, b[4] this.d, b[5] this.ty, b[6] 0, b[7] 0, b[8] 1),b},b.Matrix.prototype.apply function(a, c) {return c c || new b.Point,c.x this.a * a.x this.b * a.y this.tx,c.y this.c * a.x this.d * a.y this.ty,c},b.Matrix.prototype.applyInverse function(a, c) {c c || new b.Point;var d 1 / (this.a * this.d this.b * -this.c);return c.x this.d * d * a.x - this.b * d * a.y (this.ty * this.b - this.tx * this.d) * d,c.y this.a * d * a.y - this.c * d * a.x (this.tx * this.c - this.ty * this.a) * d,c},b.identityMatrix new b.Matrix,b.determineMatrixArrayType function() {return undefined ! typeof Float32Array ? Float32Array: Array},b.Matrix2 b.determineMatrixArrayType(),b.DisplayObject function() {this.position new b.Point,this.scale new b.Point(1, 1),this.pivot new b.Point(0, 0),this.rotation 0,this.alpha 1,this.visible !0,this.hitArea null,this.buttonMode !1,this.renderable !1,this.parent null,this.stage null,this.worldAlpha 1,this._interactive !1,this.defaultCursor pointer,this.worldTransform new b.Matrix,this.color [],this.dynamic !0,this._sr 0,this._cr 1,this.filterArea null,this._bounds new b.Rectangle(0, 0, 1, 1),this._currentBounds null,this._mask null,this._cacheAsBitmap !1,this._cacheIsDirty !1},源码
需要源码请关注添加好友哦^ ^ 转载欢迎来到本站转载请注明文章出处https://ormcc.com/