网站设计制作服务好态度好,南网站建设 首选搜点网络,智能商标logo设计,网站建设 盈科一直觉得自己写的不是技术#xff0c;而是情怀#xff0c;一个个的教程是自己这一路走来的痕迹。靠专业技能的成功是最具可复制性的#xff0c;希望我的这条路能让你们少走弯路#xff0c;希望我能帮你们抹去知识的蒙尘#xff0c;希望我能帮你们理清知识的脉络#xff0…一直觉得自己写的不是技术而是情怀一个个的教程是自己这一路走来的痕迹。靠专业技能的成功是最具可复制性的希望我的这条路能让你们少走弯路希望我能帮你们抹去知识的蒙尘希望我能帮你们理清知识的脉络希望未来技术之巅上有你们也有我。
整个的原理在视频中已经说的很清楚了,不懂的话直接看视频是很明朗的. 前言
2023.09.03自定义封装一个视频拖拽的滚动条.需要满足一下的需求: 1.能拖拽快进 2.能点击快进 3.能预加载进度 4.显示当前播放进度 5.显示节点,点击跳到对应的节点 思路
该拖拽进度条底部是用来显示预加载进度的,使用系统自带的UIProgressView控件.最外面能拖拽播放进度的使用系统自带的UISlider控件.节点通过for循环创建按键出来的节点.这样有一个问题,当播放到节点的位置的时候,节点会挡住拖拽进度条的位置.所以拖拽进度条的原点,就用一张透明的图片(相当于不要了),然后创建一个按键在最前面,用一张圆形图片,挡住原来UISlider控件的原点,跟随滑动,播放的个过程 可以看到上面的图片就是用一个自定义的按键挡住了原来UISlider控件的原点.
重点
下面说一下整个封装的几个关键地方.
点击滚动条 算出point值的公式:
let point ((pointTapped.x - positionOfSlider.x) * CGFloat(slider.maximumValue) / widthOfSlider)全部代码
//
// PlayProgressView.swift
// SwiftDemol
//
// Created by 冯汉栩 on 2023/8/21.
//import UIKitclass PlayProgressView: UIView {// 预加载进度lazy var progress: UIProgressView {let progress UIProgressView()progress.progressTintColor UIColor(red: 169.0/255.0, green: 169.0/255.0, blue: 169.0/255.0, alpha: 1.0)//深灰色progress.trackTintColor UIColor(red: 228.0/255.0, green: 228.0/255.0, blue: 228.0/255.0, alpha: 1.0)//浅灰色return progress}()// 进度条 clearn_point slider_pointer_normallazy var slider: UISlider { [weak self] inlet slider UISlider()slider.minimumTrackTintColor UIColor(red: 74.0/255.0, green: 155.0/255.0, blue: 234.0/255.0, alpha: 1.0)//蓝色slider.maximumTrackTintColor UIColor.clear // 透明颜色slider.setThumbImage(UIImage(named: slider_pointer_normal), for: .normal)//clearn_point(透明) slider_pointer_normal(白色)slider.setThumbImage(UIImage(named: slider_pointer_normal), for: .highlighted)slider.setThumbImage(UIImage(named: slider_pointer_normal), for: .selected)let tapGestureRecognizer UITapGestureRecognizer(target: self, action: #selector(sliderTapped(gestureRecognizer:)))slider.addGestureRecognizer(tapGestureRecognizer)return slider}()//自定义point点lazy private var draggableButton: UIButton {let button UIButton()button.frame CGRect(x: 0, y: 0, width: 10, height: 20)//button.backgroundColor .blue.withAlphaComponent(0.5)button.setImage(UIImage(named: slider_pointer_normal), for: .normal)button.tag 111return button}()// 修改播放进度var changePointBlock:((_ point: Float) -Void)?// point数组var pointList [Float]()// 当前播放点的移动位置var pointX:Float 0.0 {didSet {let newX (self.frame.width - draggableButton.frame.width) * CGFloat(pointX)if newX.isNaN { return }draggableButton.frame CGRect(x: newX, y: draggableButton.frame.origin.y, width: draggableButton.frame.width, height: draggableButton.frame.height)slider.value pointX}}override init(frame: CGRect) {super.init(frame: frame)buildUI()}required init?(coder aDecoder: NSCoder) {fatalError(init(coder:) has not been implemented)}private func buildUI() {backgroundColor .clear // .green.withAlphaComponent(0.5)addSubview(progress)progress.snp.makeConstraints { make inmake.centerY.equalToSuperview()make.left.equalToSuperview().offset(21)//2是跟随slider的2偏移1make.right.equalToSuperview().offset(-2)make.height.equalTo(4)}addSubview(slider)slider.snp.makeConstraints { make inmake.centerY.equalToSuperview().offset(-1)make.left.equalToSuperview().offset(2)make.right.equalToSuperview().offset(-2)make.height.equalTo(20)}addSubview(draggableButton)let panGesture UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture(_:)))draggableButton.addGestureRecognizer(panGesture)}override func layoutSubviews() {super.layoutSubviews()//严重的bug是否创建过if pointList.isEmpty { return }//如果有节点就移除for subview in self.subviews {if subview is UISlider {for sliderSubView in subview.subviews {if sliderSubView is UIButton {sliderSubView.removeFromSuperview()}}}}//布局节点for i in 0..pointList.count {let button UIButton()slider.addSubview(button)button.tag ibutton.setImage(UIImage(named: point_none), for: .normal)button.addTarget(self, action: #selector(pointNoneClick), for: .touchUpInside)button.snp.makeConstraints { make inmake.width.equalTo(16)make.height.equalTo(20)make.centerY.equalToSuperview().offset(1)make.left.equalToSuperview().offset(Float(progress.bounds.size.width)*pointList[i]-16*0.5)}}}// MARK: - slider -- 点击滚动条objc private func sliderTapped(gestureRecognizer: UIGestureRecognizer) {let pointTapped: CGPoint gestureRecognizer.location(in: self)let positionOfSlider: CGPoint slider.frame.originlet widthOfSlider: CGFloat slider.frame.size.widthlet point ((pointTapped.x - positionOfSlider.x) * CGFloat(slider.maximumValue) / widthOfSlider)//UI--修改进度条的值slider.setValue(Float(point), animated: false)//换算x的值let newX (self.frame.width - draggableButton.frame.width) * CGFloat(point)//修改自定义point按键的framedraggableButton.frame CGRect(x: newX, y: draggableButton.frame.origin.y, width: draggableButton.frame.width, height: draggableButton.frame.height)//闭包出去修改AVPlayer的值 0 -- 100changePointBlock?(Float(point))}// MARK: - 按键 -- 节点按键objc private func pointNoneClick(button:UIButton) {//换算x的值let newX (self.frame.width - draggableButton.frame.width) * CGFloat(pointList[button.tag])//修改自定义point按键的framedraggableButton.frame CGRect(x: newX, y: draggableButton.frame.origin.y, width: draggableButton.frame.width, height: draggableButton.frame.height)//UI--修改进度条的值slider.setValue(Float(pointList[button.tag]), animated: false)//闭包出去修改AVPlayer的值 0 -- 100changePointBlock?(pointList[button.tag])}// MARK: - 自定义按键 -- 拖拽objc func handlePanGesture(_ gesture: UIPanGestureRecognizer) {let translation gesture.translation(in: self)//translation.x 拖拽的值var newX draggableButton.frame.origin.x translation.xswitch gesture.state {case .changed://更新按钮的 x 坐标限制在 view 的范围内newX max(0, min(newX, self.frame.width - draggableButton.frame.width))//意思是:newX取值范围0 ~ self.frame.width - draggableButton.frame.width 之间//修改自定义point按键的framedraggableButton.frame CGRect(x: newX, y: draggableButton.frame.origin.y, width: draggableButton.frame.width, height: draggableButton.frame.height)gesture.setTranslation(.zero, in: self)//修改进度//换算成进度0.0-1.0let progress newX / (self.frame.width - draggableButton.frame.width)//UI--修改进度条的值slider.setValue(Float(progress), animated: false)//闭包出去修改AVPlayer的值 0 -- 100changePointBlock?(Float(progress))default:break}}}
使用
创建返回值出来 约束 赋值给它